Joe ‘n Jo

4/19/2024

Joe ‘n Jo is a challenging physics-based platformer about two giraffes who are strapped together for eternity. Play solo or with a friend and make your way through unique environments that will test your coordination and patience!

Development


February 1st, 2024 - April 19th, 2024

Joe ‘n Jo was developed by a small group of 8 people over the course of 3 months.

I was the Lead Developer alongside Dean Goodson. Together we managed scope, had meetings with team members, and overall created the majority of the game.

We had great support by:

  • Ryan Powers - Lead Gameplay Programmer.

  • Alyssa Pettit - Lead Environment Artist.

  • Elicia Sarmiento - Lead Character Artist / Key Artist

  • Lukas Knappenberger - Lead Sound Designer

  • Zachary Lorenz - Lead Composer

  • Joshua Buckmann - Programmer

Some of the highlights of my specific contributions to the game besides my leadership are:

  • Online multiplayer

    • Using GodotSteam and SteamMultiplayerPeer I was able to add online multiplayer into the game, allowing any two friends to play through the entire game together

  • Game Design

  • UI Design

    • I created and designed all of the UI elements and flows throughout the game. I animated all of it using Godot’s tweening system.

Overall, I’ve spent most of my days since the start of development in-engine. I had an amazing experience working with all of my team, we were able to create a great game in such a short amount of time.