ETHAN ROBICHAUX

Game Designer

Joe 'n Jo

[Steam]

Release Date: April 19, 2024
Player count: 250,000+
Development Time: 3 Months

Joe ‘n Jo is a challenging physics-based platformer about two giraffes who are strapped together for eternity. Play solo or with a friend and make your way through unique environments that will test your coordination and patience!

Development

February 1st, 2024 - April 19th, 2024

Joe ‘n Jo was developed by a small group of 8 people over the course of 3 months.

I was the Lead Developer alongside Dean Goodson. Together we managed scope, had meetings with team members, and overall created the majority of the game.

We had great support by:
- Ryan Powers - Gameplay Programmer
- Alyssa Pettit - Environment Artist
- Elicia Sarmiento - Character Artist / Key Artist
- Lukas Knappenberger - Sound Designer
- Zachary Lorenz - Composer
- Joshua Buckmann - Programmer

Some of the highlights of my specific contributions to the game besides my leadership are:

Online multiplayer

- Using GodotSteam and SteamMultiplayerPeer I was able to add online multiplayer into the game, allowing any two friends to play through the entire game together.

Game Design

- The entire game concept of two giraffes who use physics to climb through a level. This kind of gameplay was inspired by games like Getting Over It with Bennett Foddy.

UI Design

- I created and designed all of the UI elements and flows throughout the game. I animated all of it using Godot’s tweening system.

Overall, I’ve spent most of my days since the start of development in-engine. I had an amazing experience working with all of my team, we were able to create a great game in such a short amount of time.